home *** CD-ROM | disk | FTP | other *** search
- X-Mailer: MicroDot 1.10 [UNREGISTRIERT]
- Message-ID: <w9YolMD0aRz1@azure.people-x.people.de>
- Organization: Artwork Demo Factories ..
- References: <john.hendrikx.40k4@grafix.xs4all.nl> <38231781@kone.fipnet.fi>
- X-Gateway: ZCONNECT UU people-s.people.de [DUUCP vom 01.07.1994]
- MIME-Version: 1.0
- Content-Type: text/plain; charset=ISO-8859-1
- Content-Transfer-Encoding: 8bit
- From: azure@people-x.people.de (Tim Boescke)
- Subject: Re: Texturemapping speedup
- Date: 11 Jan 1996 21:07:33 +0100
- Path: people-x.people.de!azure
- Newsgroups: comp.sys.amiga.programmer
- Distribution: world
-
- jsaarinen@kone.fipnet.fi (Jyrki Saarinen) erzeugte am 25.12.1995 unter dem
- Betreff "Re: Texturemapping speedup" :
-
- JS> > And: talking about optimizations I might add that my polygon mapping
- JS> > loop fits into the 256 bytes !
- JS>
- JS> A whole triangle routine? Inner loop? Outer loop?
- JS> Does the 256b include fethcing screen coordinates and
- JS> texure coordinates, clipping etc.?
-
- That is possible.. a pseudo-clipping for example can be done with 6
- commands.. but not the fastest solution ;),. Just enough for 4k.
-
- But the way to go is to split up the calculations into 256byte pieces...
-
- --
- +----<Tim Boescke>-------------------------------*Azure/Artwork*-----+
- | - AZURE@PEOPLE-X.people.de - |
- +-----------------------<A1200,A2000,CD32,C64,Plus/4,VCS2600,(P90)>--+
-